Silencers

Silencers allow 3 shots to be fired during a surprise round. Ranged kills with silencers made in the "surprise round" don't initiate combat. So if you kill a person without anyone spotting you, you don't go into full on combat. Every kill triggers a perception check by the most perceptive enemy nearby. Does not stack with outlaw "Sneak attack" ability.

Shots made at long distance (TBD) require the target, if its still alive, to succeed on a perception check to start attacking the shooter. Combat rounds start regardless and the enemies can still move around, do actions, and or take cover on their turn, just can't attack you before you're spotted via the perception rolls.