Maddening Gas

2nd-level medical

Pulling Time: 1 action

Range: 120 feet

Duration: up to 1 minute (6 turns)

You launch a green gas filled dart at one humanoid of your choice that you can see within range, they must succeed on a Wisdom saving throw or become charmed by you for the duration. While the target is charmed in this way, they start flailing around and screaming, and a madness glows in its eyes.

The charmed target must use its action before moving on each of its turns to make a melee or ranged attack against a creature other than itself that you mentally choose.

The target can act normally on its turn if you choose no creature or if none are within its reach.

The target can make a Wisdom saving throw at the end of each of its turns. On a success, the gambit ends.