Character Sheet:Xanthias

Character sheet for David Shlafshtein's Split character, Xanthias

 CLASS FEATURES:  As a Soldier, you gain the following class features. Hit Points: Hit Dice: 1d8 per Soldier level, Hit Points at 1st Level: 8 + your Constitution modifer, Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifer per Soldier level after 1st Proficiencies:  Armor: Light armor, medium armor, Weapons: Simple weapons, riﬂes, pistols, and vehicle weapons Saving Throws: Wisdom, Charisma Skills: Choose two from Athletics, History, Insight, Medicine, and Persuasion

 STATS: 

 GAMBITS: 

1st Level

(Gambit Pulling, Military Specialty, Remote Treatment, Wound Treatment) *3 slots

2nd Level

(Guts & Glory)

3rd Level

(Advanced Treatment, Cure)

 FEATURES & ABILITIES: 

Gambit save DC = 8 + your profciency bonus + your Wisdom modifer

Gambit attack modifer = your profciency bonus + your Wisdom modifer

Battlefield Experience

Insightful Aim, You may use your Wisdom modifier rather than your Dexterity modifier for attack rolls with ranged weapons, including vehicle weapons.

Cover Tactics, Whenever you are behind cover, the bonus to AC provided is 2 points higher. For example, half cover would provide +4 AC rather than just +2

Guard Duty - This self-mastery now allows you to continue any given activity for a nearly indefnite period of time without rest or need to change things up. You do not get fatigued from continuing an activity for long periods, and your passive perception does not go down due to tiredness. In your head, you might be playing cards or reliving a sporting event. But you’re all toughness and vigilance on the outside.

Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. Enhanced Vision. You have advantage on Perception skill rolls related to seeing details.

Natural Weaponry. You have large claws. Your unarmed attacks deal 1d6 + Strength modifier slashing damage.

Scaly Armor. You have a covering of scales that protects you, conferring an AC of 13 + your Dexterity modifier when you are not wearing armor.

 ITEMS & EQUIPMENT: 

1050 credits

7 tablets of Adderral (+2 stealth rolls for 1 hour)

binoculars, a canteen, a survival tent, a piece of folk art from your home colony, a set of casual clothes, a knife, a military pack, repair tools

trooper armor 14AC

rifle (electric), pistol (silenced)

 SKILLS:  (X marks tagged skill)