Terran

Values
Terran enjoy physical goods, the more money and assets you have the more higher up you are in their culture. Consumerism is the running theme in Terran society, everything from your furniture to your own mother can be sold. They enjoy being better than anyone else, always having the urge to be on top of things and have more resources than any other person, Terran or otherwise. Cheating and lying is allowed assuming it brings profit.

Society
Terran society is essentially capitalism on steroids, the government consists of several major corporations which form the “Board of directors.” defining it as Plutocracy. Most Terrans are born to a corporation rather than a government, state, or country. Competition between these corporations is high for resources, planets, and anything else that has value in it. Some major corporations even run their own PMC’s, such as Hyperion or Dahl.

PMC's that are owned by companies on the Board of Directors are considered the governing police and army force of Terran society. if a crime needs to be solved that is outside the jurisdiction of another companies PMC (If they own one) a PMC owned by the BoD is deployed to deal with the issue. The current members of the BoD that own PMC's are Hyperion, Dahl, and Atlas.

When a terran grows of age to go to a educational institution they have to pick a "Division" to stick with. the three current ones are Public Relations, Combat, and Sciences. these determine the future of the young terran which helps them get a position in a company of thier choosing.

Manipulative and greedy they are usually considered illegitimate and not to be trusted by other species, they are best suited for roles of “Ambassadors” or “Outlaws.”

Stats

 * Ability Score Increase. Your Charisma score increases by 1.
 * Pick a division that you belong to, this will shape your Terran in all his future dealings.
 * Languages. You can speak, read, and write Old English, and galaxy common.
 * Entrancing. You have advantage on Charisma rolls when attempting to change the attitude of a NPC.
 * Intricate Culture. You are proficient in an charisma skill of your choice.
 * Age. Your species ages slightly faster than humans do, reaching maturity around 15 solar years and living to be just 60-70 at the oldest.
 * Group Behaviour. Your species gets along decently well with others and usually forms complicated social orders. You are proficient in a Charisma skill of your choice.
 * Size. You are the shape of a typical humanoid, making you Medium size.
 * Speed. Your base walking speed is 30 feet.