Squad Management System

Squad capacity (5 maximum)  Recruit squad Hire mercenary squad 
 * Level 2 - 1
 * Level 4 - 2
 * Level 6 - 3
 * Level 8 - 4
 * Level 10 - 5
 * Squad of 5
 * Start at CR 1
 * Cost: 250
 * Weekly Salary: 20 * CR * squad members.
 * Can upgrade CR (can't be higher than your level)
 * 1 session or downtime needed to train either through drills or actual combat to be eligible for a +1 CR upgrade.
 * Upgrade cost is 100 * new CR. This money goes towards buying better equipment.
 * Replace squad member: 20 * CR. Can only be done during downtime.
 * Survivability (Roll 1d100)
 * If rolled below (50 + (10 * CR difference from their opponent)), then a squad member died at the end of the encounter.
 * If the squad is CR 3 and enemy is CR 4, the chance to die would be 50 + (10*1) = 60%.
 * If the squad is CR 3 and enemy is CR 2, the chance to die would be 50 + (10*-1) = 40%.
 * If the squad is CR 10 and enemy is CR 4, the chance to die would be 50 + (10*-6) = -10%. Since that's below the highest survivability, it is changed to 1%.
 * Highest Survivability is 1% chance to die.
 * Lowest Survivability is 100% chance to die.
 * Squad of 5
 * CR equal to your level
 * Cost: 250 * level.
 * Weekly Salary: same as cost.
 * No upgrades. Can just disband current squad and get a higher level one.
 * Replace squad member: 50 * level. Can only be done during downtime.
 * Survivability
 * Same as regular squad.